Wednesday, 11 May 2011

testing



through out the whole process of making my flash game i had to have testing plans, one for alpha, beta and final. this helps keep track of bugs and if you have fixed them.


15th april

the final version of my game is practically complete, all it needs is a few major tweaks here and there to make it more playable such as the problem of it lagging after a while.




i've fixed the lagging problem by commenting out the explosions code and explosion movie clips this has helped speed the game up quite alot and also changing the kill all power up to loose sheild also made the game less likely to lag.

5th april

on the 5th I had to tweak my power ups due to a problem with it destroying all the enemies on the screen, i tweaked it to a negative power up which cancels out the sheild power up which makes the game more challanging.

Wednesday, 30 March 2011

30th march


today i have finished up the power ups and also the sounds. i came across a major problem right at the very beginning of today which was the a piece of code which wasn't being run and also conflicting other code so i commented it out and moved some of it around and it then worked. the most easiest bit of today was adding in my sound wav's. next week i need to do my high score table and also detail my graphics

Wednesday, 23 March 2011

23rd march


today i have fixed the power ups and sent gaz an email with the alpha. im awaiting comments from gaz but i have started the high score code and sounds.
next to get sounds and also finish highscores

Wednesday, 16 March 2011

Grr simple mistakes


today i have been tackling the problems of totally mind blanking what i name things which caused a hell of a lot of problems such as the power ups which i named PowerUPHealth but i called everything in the script file PowerUpHealth so i was getting no errors but i was gettin no power up on the swf file, i then realised the file names were different and once they was changed it the works. also i have added a type so i can change between power ups automatically, to know when things have been collected i am going to make a bright red sheild and also all enemies get killed if nuked.

Wednesday, 9 March 2011

9th march


over the past couple of days i have been creating my mage blob enemy and i ran in to a few simple errors which was changing the name of certain areas such as the name of the blob to blobmage, also i have made the blob mage fire a bullet downwards. and finally i have got the point display working so when an enemy dies their points are shown on the screen.


next week i will be adding pick up which restore health and also a sheild.